<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Firebreaker Devlog - itch.io</title><link>https://gravity-pollution-studios.itch.io/firebreaker</link><description>Create fire breaks to stop an blazing inferno from spreading through the landscape</description><item><guid>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1682903/firebreaker-dev-log-6</guid><title>Firebreaker- Dev Log 6</title><link>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1682903/firebreaker-dev-log-6</link><pubDate>Sat, 03 Oct 2026 00:05:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>To give the puzzles more variety, I added night levels that change the players ability to fight the fires. With less &quot;visibility,&quot; the player loses the ability to create diagonal fire breaks. The toug...</p>]]></description></item><item><guid>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1682897/firebreaker-dev-log-5</guid><title>Firebreaker- Dev Log 5</title><link>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1682897/firebreaker-dev-log-5</link><pubDate>Fri, 02 Oct 2026 18:37:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>An updated menu with lockouts that respond to saved scores. Like the Settings menu, the &quot;3-star&quot; score is a separately created widget that I could cut and paste...</p>]]></description></item><item><guid>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1682891/firebreaker-dev-log-4</guid><title>Firebreaker- Dev Log 4</title><link>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1682891/firebreaker-dev-log-4</link><pubDate>Fri, 02 Oct 2026 02:15:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A quick look at my settings menu. I tried something new in this project: the menu bars are a widget template that I made separately, and then inserted. Normally, I would just add all the &quot;lights&quot; for...</p>]]></description></item><item><guid>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1677442/firebreakers-dev-log-3</guid><title>Firebreakers- Dev Log 3</title><link>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1677442/firebreakers-dev-log-3</link><pubDate>Thu, 01 Oct 2026 18:45:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is probably the slickest menu I&#039;ve ever created. I love how the fire effect turned out. Basically, this is just an empty room with a row flame particle emitters positioned directly in front of th...</p>]]></description></item><item><guid>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1677222/firebreaker-dev-log-2</guid><title>Firebreaker- Dev Log 2</title><link>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1677222/firebreaker-dev-log-2</link><pubDate>Thu, 01 Oct 2026 03:40:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve pushed aside my other projects to work on this game. I spent a little bit of time making some low-poly models, trying to get a feel for the game&#039;s aesthetic. (I also added some fire effects!)...</p>]]></description></item><item><guid>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1677212/firebreaker-dev-log-1</guid><title>Firebreaker- Dev Log 1</title><link>https://gravity-pollution-studios.itch.io/firebreaker/devlog/1677212/firebreaker-dev-log-1</link><pubDate>Wed, 30 Sep 2026 20:21:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I had a dream about a puzzle game where a fire spread throughout a (grid based) forest and you had to create firebreaks to contain it. I couldn&#039;t get it out of my head, so I began working on the proto...</p>]]></description></item></channel></rss>