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Firebreaker
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Firebreaker- Dev Log 6
October 03, 2026
by
Gravity Pollution Studios
#puzzle, #unreal, #devlog
To give the puzzles more variety, I added night levels that change the players ability to fight the fires. With less "visibility," the player loses the ability to create diagonal fire breaks. The toug...
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Firebreaker- Dev Log 5
October 02, 2026
by
Gravity Pollution Studios
#puzzle, #unreal, #devlog
An updated menu with lockouts that respond to saved scores. Like the Settings menu, the "3-star" score is a separately created widget that I could cut and paste...
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Firebreaker- Dev Log 4
October 02, 2026
by
Gravity Pollution Studios
#puzzle, #menu, #devlog, #unreal
A quick look at my settings menu. I tried something new in this project: the menu bars are a widget template that I made separately, and then inserted. Normally, I would just add all the "lights" for...
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Firebreakers- Dev Log 3
October 01, 2026
by
Gravity Pollution Studios
#puzzle, #unreal
This is probably the slickest menu I've ever created. I love how the fire effect turned out. Basically, this is just an empty room with a row flame particle emitters positioned directly in front of th...
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Firebreaker- Dev Log 2
October 01, 2026
by
Gravity Pollution Studios
#puzzle, #unreal, #lowpoly
I've pushed aside my other projects to work on this game. I spent a little bit of time making some low-poly models, trying to get a feel for the game's aesthetic. (I also added some fire effects!)...
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Firebreaker- Dev Log 1
September 30, 2026
by
Gravity Pollution Studios
#puzzle, #gridbased, #unreal
I had a dream about a puzzle game where a fire spread throughout a (grid based) forest and you had to create firebreaks to contain it. I couldn't get it out of my head, so I began working on the proto...
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