Vortex Breakers- DevLog 22
In this game, each Zone is split up into 5 phases (levels). They always go in this sequence: 1) build your crystal 2) defend your crystal 3) transport your crystal 4) defend your crystal, again 5) boss fight. This is an example of a "phase 3" level, that I refer to as the Warp Tunnel. You must guide your crystal through the narrow gap, avoiding the sides. If you touch the edges, your crystal takes massive damage. This tunnel effect was achieved by having a spawner just off screen that spawn a vertical row of slow moving projectiles with a gap in the center. Then that spawner slowing drifts in a random pattern up and down in a straight line. As it does, the gap in the center forms the tunnel. I made sure to have it move far enough up and down that if you tried to cheese the level by moving on the outside, you'd eventually hit the outer layer of orbs. And those orbs are set to do 10x more damage than the sides of the tunnel, guaranteeing destruction.
Vortex Breakers
A space shooter inspired by classic arcade games (COMING SOON!)
| Status | In development |
| Author | Gravity Pollution Studios |
| Genre | Shooter |
| Tags | Arcade, Boss battle, Colorful, Minimalist, Roguelike, Space, Twin Stick Shooter, Unreal Engine |
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