Vortex Breakers
Devlog
- September 24, 2025 by Gravity Pollution Studios#arcade, #menus, #scifi, #shooter, #spaceshooter, #minimalist, #colorful, #twinstickshooterStarted working on my menus. All the png file graphics came from a paid asset pack, but all the actual layouts and coding were done by hand. I wanted to get the basic menu together, because I needed u... Continue reading
- September 23, 2025 by Gravity Pollution Studios#shooter, #twinstickshooter, #scifi, #minimalist, #colorful, #controller, #unrealengine, #arcade, #retroStarted working on my menus. All the png file graphics came from a paid asset pack, but all the actual layouts and coding were done by hand. I wanted to get the basic menu together, because I needed u... Continue reading
- September 22, 2025 by Gravity Pollution Studios#arcade, #twinstickshooter, #minimalist, #colorful, #controller, #spaceshooter, #scifi, #retro, #shooterDay 10- Now that I have a "template" to work off, I'm trying to make more complicated bosses. This one is a more advanced version that you might see later in the game. It has a more complex bodyguard... Continue reading
- September 20, 2025 by Gravity Pollution Studios#shooter, #twinstick, #scifi, #arcade, #retro, #controller, #minimalist, #colorful, #spaceshooterSpent a full day just play testing and glitch fixing. There were several problems with the transition from regular gameplay to the boss spawning I needed to work out. In this video, you'll see a few w... Continue reading
- September 19, 2025 by Gravity Pollution Studios#colorful, #minimalism, #shooter, #scifi, #arcade, #retro, #spaceshooter, #twinstick, #controllerSet up the graphics to give the system the aesthetics I've been planning. The materials/textures are just simple glowing emissives, but in a void, they would just appear as a colored dot. The glowing... Continue reading
- September 17, 2025 by Gravity Pollution Studios#shooter, #arcade, #minimalism, #controller, #twinstick, #colorful, #spaceshooter, #retro, #scifiDay 6. Spent a lot of time working with the bosses. This is sort of a proof of concept. I've never made enemies with separate, target-able sections that could be destroyed independently before. Each o... Continue reading
- September 16, 2025 by Gravity Pollution Studios#arcade, #shooter, #spaceshooter, #twinstick, #minimalist, #unrealengineDay 5. First Attempt at a boss character. Seriously, like first boss on any game I've made. This is a very basic prototype to see if I could make a object that follows a spline path, but itself contai... Continue reading
- September 15, 2025 by Gravity Pollution Studios1#arcade, #retro, #minimalist, #twinstick, #shooter, #spaceshooter, #colorful, #unrealengineFor anyone who hasn't seen it yet, I posted a full trailer a few days ago. I'm currently working on individual posts for the DevLog for all the different clips in this trailer, but those take time. I... Continue reading
- September 15, 2025 by Gravity Pollution Studios1#spaceshooter, #shooter, #twinstick, #scifi, #minimalist, #devlog, #unrealengineEnd of Day 4. This video show the inclusion of enemy paths. Using the Spline Path function of Unreal, I created about a dozen different paths for the enemies to follow. Each one terminates with it cra... Continue reading
- September 15, 2025 by Gravity Pollution Studios1#indiegame, #spaceshooter, #twinstick, #scifi, #shooter, #minimalistBonus Day 3 content! After adding special attacks, I decided to add damage and enemy destruction. I felt like it needed a separate video. Don't Forget to Check out our other completed games! (All our... Continue reading
- September 13, 2025 by Gravity Pollution Studios1#indiegame, #scifi, #minimalist, #videogames, #twinstick, #shooter, #devlog, #spaceshooterDay 3- Special Moves added. Each of the 3 Configurations have their own special attacks. Red- a radial blast. Blue- a super shot. Yellow- a land mine. These moves are power by the energy you gain from... Continue reading
- September 13, 2025 by Gravity Pollution Studios1#indiegame, #videogames, #scifii, #spaceshooter, #twinstick, #minimalistEnd of Day 2. In this video, you can see the introduction of different Configurations. In this game, you can cycle at will through different player settings, each with different speeds, basic attacks,... Continue reading