Vortex Breakers- Dev Log 7
Day 5. First Attempt at a boss character. Seriously, like first boss on any game I've made. This is a very basic prototype to see if I could make a object that follows a spline path, but itself contains a spline path for other objects to follow. So this boss is following an invisible path, but also itself has an invisible path in a ring around itself for other smaller enemies to follow. I'd never tried this before. It's a little wonky, but it's working.
Don't Forget to Check out our other completed games! (All our games always have a FREE demos.)
https://gravity-pollution-studios.itch.io/flanked-war-of-the-machines
https://gravity-pollution-studios.itch.io/reclamation
https://gravity-pollution-studios.itch.io/dispersal (A free puzzle game made for a June 2025 game jam)
Vortex Breakers
A space shooter inspired by classic arcade games (COMING SOON!)
| Status | In development |
| Author | Gravity Pollution Studios |
| Genre | Shooter |
| Tags | Arcade, Boss battle, Colorful, Minimalist, Space, Top down shooter, Twin Stick Shooter, Unreal Engine |
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