Vortex Breakers- DevLog 8


Day 6. Spent a lot of time working with the bosses. This is sort of a proof of concept. I've never made enemies with separate, target-able sections that could be destroyed independently before. Each of the of the purple triangles is a separate part of the boss that launches an attack. If they are destroyed, the attack doesn't launch. The enemy can only be killed by shooting the center section (red square), but it gets weaker if you destroy the outer sections. This is the model I will use for the rest of the bosses.


(As you can see, this video was taken before I sent the bosses HP, so it dies in one hit)

Check out GPS' other completed games:

https://gravity-pollution-studios.itch.io/flanked-war-of-the-machines

https://gravity-pollution-studios.itch.io/reclamation

 https://gravity-pollution-studios.itch.io/dispersal  (A free puzzle game made for a June 2025 game jam)

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